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Intramural Ultimate Frisbee Rules
- The
Field - A rectangular shape with end zones at each end. A regulation
field is 70 yards by 40
yards,
with end zones 25 yards deep.
- Initiate Play - Each point begins with both teams lining up
on the
front of their respective end zone line. The defense throws ("pulls")
the disc to the offense. A regulation game has seven players per
team.
- Scoring - Each time the offense completes a pass in the
defense's end
zone, the offense scores a point.
Play is initiated after each score.
- Movement of the Disc - The disc may be advanced in any
direction by
completing a pass to a teammate.
Players may not run with the disc. The person with the disc
("thrower") has ten seconds to
throw the disc. The defender guarding the thrower ("marker")
counts out the stall count.
- Change of Possession - When a pass is not completed (e.g.
out of
bounds, drop, block, interception),
the defense immediately takes possession of the disc and becomes the
offense.
- Substitutions - Players not in the game may replace players
in the
game after a score and during an injury timeout.
- Non Contact - No physical contact is allowed between
players. Picks
and screens are also prohibited.
A foul occurs when contact is made.
- Fouls - When a player initiates contact with another player
a foul
occurs. When a foul disrupts possession,
the play resumes as if the possession was retained. If the player
committing the foul disagrees
with the foul call, the play is redone.
- Self Refereeing - Players are responsible for their own
foul and line
calls. Players resolve their own
disputes.
- Spirit of the Game - Ultimate stresses sportsmanship and
fair play.
Competitive play is encouraged,
but never at the expense of respect between players, adherence to the
rules, and the basic
joy of play.
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